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netcat(ncとも呼ばれる)は、TCP/UDPプロトコルを使って、データを読み書きするためのツールで、サーバとしてポートをlistenしたり、クライアントして接続先へconnectしてデータを送信できます。 詳しくはWikipediaの以下が参考になると思います。 参考: http //ja.wikipedia.org/wiki/Netcat 様々なnetcat なお、オリジナルは「Hobbit」さんという方が作られたもののようで、1996年(?)に最後のVer.1.10がリリースされており、以下からダウンロードできます。 http //nc110.sourceforge.net/ 上記Wikipediaでは公式サイトは以下となっていますが、そこは「GNU Netcat」になっており、オリジナルから発生したもののようです。 2004年にVer.0.7.1がリリースされたあと、開発がとまっているようです。 http //netcat.sourceforge.net/ 他にもWindows版や機能限定のJava版やSSL対応noPerl版などもあるようです。 Windows版: http //www.securityfocus.com/tools/139 Java版(jetcat): http //en.sourceforge.jp/projects/sfnet_jetcat/releases/ OpenBSD版: http //www.openbsd.org/cgi-bin/cvsweb/src/usr.bin/nc/ Perl版(scnc): http //www.gomor.org/bin/view/GomorOrg/SslNetcat#Download 私が使っているUbuntu10.10やFedora14には最初から「nc」としてインストールされています。余談ですが、netcatはハッキングツールとみなされていて、会社のWindowsPCにインストールしたら、ウィルスチェック(http //www.symantec.com/ja/jp/security_response/writeup.jsp?docid=2005-120115-5633-99)にひっかかって実行できませんでした。 Ubuntu10.10のncコマンド 1)簡単なクライアント/サーバの例 指定されたポート番号でlistenするサーバは以下で起動できます。 $ nc -l port クライアントは以下で起動できます。 $ nc hostname | IP port クライアントを起動すると標準入力からの入力待ちとなり、適当な文字を入力してリターンキーを押すと、サーバ側の標準出力に出力されます。 Ctrl+Cで終了し、コネクションが切れると接続先のncコマンドも終了します。サーバは「-k」オプションをつけるとコネクション切断でも終了せず、別の接続を受けられるようになります。ただし、同時には1つのコネクションしか扱えないようです。ひとつのサーバに対して複数のクライアントを起動すると、コネクションは複数確立できるものの、データの送受信は最初のコネクションでしかできず、最初のコネクションが切れると他のコネクションも切れてしまいます。 例 ■サーバ側 $ $ nc -k -l 1234 テストデータです -- クライアントで入力すると出力される テストデータです2 -- -kを指定したので続けて接続を受けられる ■ クライアント側 $ nc localhost 1234 テストデータです ^C -- Ctrl+Cで終了。 $ nc localhost 1234 テストデータです2 ^C 2)ファイル転送 ファイル転送はパイプとリダイレクトで以下のようにしてできます。 ■サーバ側 $ nc -l 1234 file_dest.txt $ cat file_dest.txt ファイル転送のテストです。 --たしかに転送できている ■クライアント側 $ cat file_src.txt ファイル転送のテストです。 --これを送ります $ cat file_src.txt | nc localhost 1234 オプションの詳細やその他の例はmanを見てください。ncコマンドを引数なしで起動すると、使用可能なオプションが表示されます。 usage nc [-46DdhklnrStUuvzC] [-i interval] [-P proxy_username] [-p source_port] [-s source_ip_address] [-T ToS] [-w timeout] [-X proxy_protocol] [-x proxy_address[ port]] [hostname] [port[s]] 実はオリジナルのnetcatには「-e prog」という接続後にコマンドを起動するオプションがあります。このオプションがバックドアなどに悪用される場合があるため、最近のncコマンドは無効化されているようです。くれぐれも悪用は厳禁ですが、ためしにインストールしてみました。 オリジナルnetcatコマンド(Hobbit版netcat) インストール 1)以下よりnc110.tgzをダウンロードします。 http //nc110.sourceforge.net/ 2)適当なところに展開し、以下のコマンドでメイクします。 make systype [options] systype には、使用するプラットフォームを指定します。 指定可能なものは Makefile をみるとわかりますが、linux や solaris、hpux、freebsd、dosなどいろいろあります。もし該当するものがなければ、generic を試せとREADMEに書いてあります。 また、options には、-DGAPING_SECURITY_HOLE(-eオプションを有効化) -DTELNET(-tオプションを有効化)が指定できます。他にも、デバッグ用の-DTEST -DDEBUGも指定できるようです。 フル機能使えるようにしたいため、以下でメイクしました。 make linux DFLAGS="-DGAPING_SECURITY_HOLE -DTELNET" 以下のエラーがでましたが、netcat.c に以下の行を追加すると、メイクができるようになりました。 undefined reference to `res_init ----エラーメッセージ #include resolv.h ----netcat.cにこれを追加。 使いかた 以下で利用可能なオプションを表示できます。 $ ./nc -h [v1.10] connect to somewhere nc [-options] hostname port[s] [ports] ... listen for inbound nc -l -p port [-options] [hostname] [port] options -e prog program to exec after connect [dangerous!!] -g gateway source-routing hop point[s], up to 8 -G num source-routing pointer 4, 8, 12, ... -h this cruft -i secs delay interval for lines sent, ports scanned -l listen mode, for inbound connects -n numeric-only IP addresses, no DNS -o file hex dump of traffic -p port local port number -r randomize local and remote ports -s addr local source address -t answer TELNET negotiation -u UDP mode -v verbose [use twice to be more verbose] -w secs timeout for connects and final net reads -z zero-I/O mode [used for scanning] port numbers can be individual or ranges lo-hi [inclusive] 例 以下のようにすると、パスワードなしのtelnetのようなことができる。 ■サーバ $ cd /tmp $ nc -l -p 1234 -e /bin/bash -- bashを起動する。 ■クライアント $ nc localhost 1234 pwd -- 入力するコマンド /tmp -- サーバを起動したディレクトリが表示される。 おまけ:GNU netcatのインストール ダウンロード http //netcat.sourceforge.net/ $ configure -h `configure configures this package to adapt to many kinds of systems. Usage ./configure [OPTION]... [VAR=VALUE]... To assign environment variables (e.g., CC, CFLAGS...), specify them as VAR=VALUE. See below for descriptions of some of the useful variables. Defaults for the options are specified in brackets. Configuration -h, --help display this help and exit --help=short display options specific to this package --help=recursive display the short help of all the included packages -V, --version display version information and exit -q, --quiet, --silent do not print `checking... messages --cache-file=FILE cache test results in FILE [disabled] -C, --config-cache alias for `--cache-file=config.cache -n, --no-create do not create output files --srcdir=DIR find the sources in DIR [configure dir or `.. ] Installation directories --prefix=PREFIX install architecture-independent files in PREFIX [/usr/local] --exec-prefix=EPREFIX install architecture-dependent files in EPREFIX [PREFIX] By default, `make install will install all the files in `/usr/local/bin , `/usr/local/lib etc. You can specify an installation prefix other than `/usr/local using `--prefix , for instance `--prefix=$HOME . For better control, use the options below. Fine tuning of the installation directories --bindir=DIR user executables [EPREFIX/bin] --sbindir=DIR system admin executables [EPREFIX/sbin] --libexecdir=DIR program executables [EPREFIX/libexec] --datadir=DIR read-only architecture-independent data [PREFIX/share] --sysconfdir=DIR read-only single-machine data [PREFIX/etc] --sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com] --localstatedir=DIR modifiable single-machine data [PREFIX/var] --libdir=DIR object code libraries [EPREFIX/lib] --includedir=DIR C header files [PREFIX/include] --oldincludedir=DIR C header files for non-gcc [/usr/include] --infodir=DIR info documentation [PREFIX/info] --mandir=DIR man documentation [PREFIX/man] Program names --program-prefix=PREFIX prepend PREFIX to installed program names --program-suffix=SUFFIX append SUFFIX to installed program names --program-transform-name=PROGRAM run sed PROGRAM on installed program names System types --build=BUILD configure for building on BUILD [guessed] --host=HOST cross-compile to build programs to run on HOST [BUILD] --target=TARGET configure for building compilers for TARGET [HOST] Optional Features --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no) --enable-FEATURE[=ARG] include FEATURE [ARG=yes] --disable-dependency-tracking Speeds up one-time builds --enable-dependency-tracking Do not reject slow dependency extractors --disable-rpath do not hardcode runtime library paths --disable-nls do not use Native Language Support --enable-debug enable debugging (requires GNU compiler, default no) --enable-compat enable all old compatibility switches (default no) --enable-oldhexdump use the old style hexdump format (default no) --enable-oldtelnet use old telnet codes parsing policy (default no) Optional Packages --with-PACKAGE[=ARG] use PACKAGE [ARG=yes] --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no) --with-gnu-ld assume the C compiler uses GNU ld default=no --with-libiconv-prefix=DIR search for libiconv in DIR/include and DIR/lib --without-libiconv-prefix don t search for libiconv in includedir and libdir --with-libintl-prefix=DIR search for libintl in DIR/include and DIR/lib --without-libintl-prefix don t search for libintl in includedir and libdir --with-included-getopt use the internal getopt library (default auto) Some influential environment variables CC C compiler command CFLAGS C compiler flags LDFLAGS linker flags, e.g. -L lib dir if you have libraries in a nonstandard directory lib dir CPPFLAGS C/C++ preprocessor flags, e.g. -I include dir if you have headers in a nonstandard directory include dir CPP C preprocessor Use these variables to override the choices made by `configure or to help it to find libraries and programs with nonstandard names/locations. $ configure --prefix=/home/tomonari/Soft/netcat/netcat_gnu --exec-prefix=/home/tomonari/Soft/netcat/netcat_gnu $ make $ make install $ netcat -h GNU netcat 0.7.1, a rewrite of the famous networking tool. Basic usages connect to somewhere /home/tomonari/Soft/netcat/netcat_gnu/bin/netcat [options] hostname port [port] ... listen for inbound /home/tomonari/Soft/netcat/netcat_gnu/bin/netcat -l -p port [options] [hostname] [port] ... tunnel to somewhere /home/tomonari/Soft/netcat/netcat_gnu/bin/netcat -L hostname port -p port [options] Mandatory arguments to long options are mandatory for short options too. Options -c, --close close connection on EOF from stdin -e, --exec=PROGRAM program to exec after connect -g, --gateway=LIST source-routing hop point[s], up to 8 -G, --pointer=NUM source-routing pointer 4, 8, 12, ... -h, --help display this help and exit -i, --interval=SECS delay interval for lines sent, ports scanned -l, --listen listen mode, for inbound connects -L, --tunnel=ADDRESS PORT forward local port to remote address -n, --dont-resolve numeric-only IP addresses, no DNS -o, --output=FILE output hexdump traffic to FILE (implies -x) -p, --local-port=NUM local port number -r, --randomize randomize local and remote ports -s, --source=ADDRESS local source address (ip or hostname) -t, --tcp TCP mode (default) -T, --telnet answer using TELNET negotiation -u, --udp UDP mode -v, --verbose verbose (use twice to be more verbose) -V, --version output version information and exit -x, --hexdump hexdump incoming and outgoing traffic -w, --wait=SECS timeout for connects and final net reads -z, --zero zero-I/O mode (used for scanning) 名前 コメント
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(105p) CAMPAIGNS OF CONQUEST By Rick Priestley and Jervis Johnson with Aleš Navrátil INTRODUCTION These campaign rules are based on the rules written by Rick Priestly and Jervis Johnson for Mighty Empires campaign supplement designed for 8th edition of Warhammer. The supplement included a map consisting of hexagonal map tiles and variety of markers. Here the rules are adjusted for the Warmaster environment. Though the rules were designed primarily for the original map supplement, it can be used for any map system as long as it is segmented into a sufficient number of fields. In our experience complex campaign systems tend to stumble and die out rather quickly. Philosophy of this system is to keep it as simple as possible yet still motivating to fight and contest over new territory. In the current digital age it is possible, and even more convenient to control the whole campaign on-line rather than have to arrange for all the players to meet together for the campaign to progress. WARMASTER CAMPAIGN You will need at least two – and preferably three or more - rival players compete for territory until one player conquers the others or establishes an empire of such size and power he is declared the victor. During each round of the campaign the participating players play a game of Warmaster and, depending upon their degree of success, they can expand their territories into their neighbours. The map is used to show the territorry that each player controls. Each player begins with one tile marked with a banner in his chosen colour. When games of Warmaster are fought, players are awarded „Empire Points“ that are used to take over adjoining tiles as explained below. As a player’s empire expands he places banners on the tiles to mark his territory. The winner is the first player to carve out an empire of ten tiles – this is a simple way of working out who has won and you can set this target higher or lower as you wish. STARTING A CAMPAIGN In case you don t have the original supplement with plastic tiles and markers, you will need to create a map divided into sufficient number of fields (tiles). The map needs to have at least seven tiles for every player taking part. There are various tile types. The rules distinguish common wood/countryside tiles, river tiles, mountain tiles and shore tiles. You will also need banner markers in a distinctive colour for each player. Further markers used in the rules are mines, ports, castles, cities and objectives. Once you have a map, each player must now choose a capital city from amongst the cities on the campaign map. Choose an order in which players pick a capital city avilable on the map. A capital cannot be chosen next to another capital - there must be a gap at least 1 tile between them. If there are no avilable capital cities left on the map then the player may add a new city to the map to claim as their capital. Once each player has selected his capital you are ready to play. Note that no others tiles are claimed at this stage players will get to do that as the game progresses. It is good idea to put few objectives on a map to motivate players to fight over them (see Objectives). They should be placed and spread in neutral area so all players have similar chance to reach them.
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Ruby on Rails 3 + postgresql 8.1.1の環境構築 1. postgresqlと連携するために必要なpgをインストール ■ pgをインストール # gem install pg →失敗。pg_configがないと怒られた。 ■ pg_configが必要なので「postgresql-devel」をインストール # yum install postgresql-devel # which pg_config /usr/bin/pg_config 成功。 ■ 再びpgをインストール # gem install pg Building native extensions. This could take a while... Successfully installed pg-0.11.0 1 gem installed Installing ri documentation for pg-0.11.0... Installing RDoc documentation for pg-0.11.0... # gem list | grep pg pg (0.11.0) 成功。 2. サンプルアプリケーション作成 # rails new hello -d postgresql (省略) Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed. 成功。しかしメッセージが気になる。 3. サーバの起動 # cd hello/ # rails server /usr/local/lib/ruby/gems/1.9.1/gems/execjs-1.2.9/lib/execjs/runtimes.rb 47 in `autodetect Could not find a JavaScript runtime. See https //github.com/sstephenson/execjs for a list of available runtimes. (ExecJS RuntimeUnavailable) (省略) 失敗。 ■以下を参考にGemfileを修正してbundle installを実行 http //d.hatena.ne.jp/kurusaki/20111106/1320584941 # vi Gemfile →末行に以下を追加 --- gem execjs gem therubyracer --- # bundle install (省略) Gem Installer ExtensionBuildError ERROR Failed to build gem native extension. /usr/local/bin/ruby extconf.rb creating Makefile make compiling v8_try_catch.cpp make g++ コマンドが見つかりませんでした make *** [v8_try_catch.o] エラー 127 Gem files will remain installed in /usr/local/lib/ruby/gems/1.9.1/gems/therubyracer-0.9.9 for inspection. Results logged to /usr/local/lib/ruby/gems/1.9.1/gems/therubyracer-0.9.9/ext/v8/gem_make.out An error occured while installing therubyracer (0.9.9), and Bundler cannot continue. Make sure that `gem install therubyracer -v 0.9.9 ` succeeds before bundling. ■ g++をインストール # yum install gcc-c++ ■再びサーバ起動を実行 # rails server 起動した。 http //localhost 3000/ でアクセス成功 2011-11-23
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Marketing Attribution Software Market Analysis, Segments Of The Tech World, Key Vendors Trends, Opportunity and Forecast 2027, Market Research Future Market Synopsis The analysis conducted by the data experts of Market Research Future Reports informs that the Marketing Attribution Software Market Analysis is speculated to display a promising CAGR of 15.3% during the assessment period. The increasing demand for optimizing the marketing expenditure of organizations is the most significant factor influencing the global marketing attribution software market 2020. Besides, the increasing adoption of developed technologies like AI is estimated to be a substantial element driving the global market. Moreover, the need for tracking customer behaviour for targeted marketing initiatives is another significant factor leading to market growth. In addition, the software also provides insights to review ROI and gives details with respect to the lead generation. Therefore, demand is estimated to increase swiftly during the review period. However, the security threats related to sensitive data of the organizations is estimated to be a major hindrance in market growth. Also, the expansion of the global marketing attribution software market is projected to be affected significantly due to the outbreak of COVID-19. The daily operations in various regions were put to a halt which immensely affected the manufacturing cycle of the product. Market Segmentation The worldwide marketing attribution software market can be classified on the basis of attribution, component, type, organization size, deployment mode, vertical, and region. Based on attribution type, the global marketing attribution software market can be classified into single-source attribution, multi-source attribution, and probabilistic or algorithmic attribution Based on component, the global marketing attribution software market can be classified into software and services. Based on organization size, the global marketing attribution software market can be classified into large enterprises and small and medium-sized enterprises. Based on deployment mode, the global marketing attribution software market can be classified into the cloud and on-premise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7475 Based on vertical, the global marketing attribution software market can be classified into retail, FMCG and consumer packaged goods, consumer electronics, IT telecom, BFSI, healthcare, travel and hospitality, media and entertainment, and others. Based on the region, the global marketing attribution software market can be classified into North America, Europe, Asia-Pacific, Middle East Africa, and South America. Regional Analysis Thorough research has been carried out for North America, Europe, Asia-Pacific, Middle East Africa, and South America. As per the evaluation, the market is projected to expand significantly during the assessment period. Among all regions, the global market is speculated to be dominated by North America. Among all nations in North America, the US and Canada are likely to make the most significant participation during the assessment period. Besides, it also consists of the nations that are technically well-equipped and adopt innovative digital technologies fast. The growing demand for tracking consumer behaviour and preference has resulted in the enlargement of regional market size. Besides, most of the established manufacturers are based out of the US and has a strong customer base. On the other hand, the European market is speculated to expand at the maximum CAGR during the assessment period from 2018 to 2023. The APAC region is speculated to augment substantially during the assessment period due to the presence of various startups which are acting as a market catalyst. Key Players The distinguished market competitors of the worldwide marketing attribution software market are Adobe Inc. (US), Google (US), Visual IQ – A Nielsen Company (US), SAP SE (Germany), Oracle Corporation (US), Analytic Partners, Inc. (US), Calibermind (US), Attribution LLC (US), Engagio (US), Singular (US), Wizaly (France), Rockerbox, Inc. (the US), Neustar, Inc. (the US), OptiMine (US), and Merkle Group Inc. (US), and a few others. Browse Complete Report @ https //www.marketresearchfuture.com/reports/marketing-attribution-software-market-7475 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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10thアブロゲのテキスト部分を集めます。 テキストは見た通りに書き出しています。 スペルが間違っている可能性のある単語には下線をつけています。 相変わらず英語関係なくテキスト読むことで謎が解明されたりはしないので とりあえずここで下手な訳はつけません。 ▽ テロップ ポスター 画像は全てクリックでムクムクと大きくなります。 これ↑以外は。 今回一番「まさか!?」と思った場面。ハンクが他人を普通に助ける光景を見る時が来るとは…! いやこの絵だと首をねじ切ろうとしているように見えますが。 REJECTION INCOMPATABLE RETREAT DANGER SYSTEM OVERBURDENED KEYSTONE FRAGMENT COMPATABILITY HAS BEEN COMPROMISED OH GOD NO NO NO NO NO BAD IDEA ANYTHING BUT THIS NO NO NO NO NO NO NO NO RECONSIDER THIS NO NO NO NO NOT THE CLOWN YOU FOOL NO NO NO NO OH GOD WHAT ARE YOU DOING NO NO NO NO NO △ FIGHT HARDER See your local mag recruiter to see how you can do more. Because I know you re not doing enough. MY CHARTER Unity through purpose is strength. Purge the weak in the self. Destroy the strong in the other. WANTED DEAD SANFORD MURDURER, LIAR, TORTURER, KIDNAPPER, CONSPIRATOR, ARSONIST, UGLY. WILL NOT REFORMAT ブサイクと申したか。 HYGENE IS KEEN A FILTHY GUN IS A WORTHLESS GUN. WANTED DEAD DEIMOS MURDURER, LIAR, THEIF, CONSPIRATOR, TRAITOR, SMOKER CAN NOT REFORMAT よし。今後はもう"Diemos"か "Deimos"か気にしなくていいな。 あとこれ。 …いや、やらんよ!? △
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